TMGR [11]: Mount & Blade Warband Multiplayer

This was a totally different night from my Napoleonic 20mins, but it doesn’t seem to make so much difference which night you play on the original vanilla game.

I loaded in and was browsing the multiplayer servers in under a minute. I chose the busiest server – it’s always a siege server where one group of plays defends a castle from another group of attacking players – and loaded in. Unfortunately, it was a server that uses custom maps, and big custom maps at that. Cue 2 mins wasted loading that map! That left me a bit miffed, but raring to get going once I was in.

This one was a round nearing its end. I joined the defenders and got stuck in.

To make the most of my small time I decided to go as infantry fighter. I generally like to warm up as an archer or crossbowman on Mount & Blade’s multiplayer, but infantry is where it gets really exciting, so I cut straight to the chase. Funnily enough, I never really play as cavalry online which is a bit ironic for a game called Mount & Blade!

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True to form, the infantry fight was intense. There was 4 mins left, where we were holding a gate from hordes of Nord (essentially Vikings) attacking players. I held it with basic armour but a big shield and long spear. It really did the job and I got a very respectable 4 or so kills for my one life. I find other players on the vanilla multiplayer aren’t so good against spears, which gives me a bit of an advantage as Napoleonic War’s muskets act like spears when you use them in melee. 

We held that gate, and that was awesome feeling when the timer hit 0. There we stood in the gate, undefeated like heroes.

A few seconds later, the next round loaded and it was a much more difficult map to defend. A sort of round village, with our flag to defend at the centre of a half walled square in the middle. The enemy all went as cavalry and trampled us. The first round was over in under a minute, they rushed us before we could even organise, which wasn’t so great.

Next round we were ready though, and I managed to take down 8 horsemen before I got caught by one of their lances. I was dead proud of that.

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Just then the timer went. That has to be the cruelest 20min ending timer yet. I really struggled to drag myself away, but that I did.

All in all, Mount & Blade Warband’s Multiplayer was great fun. Fighting as infantry was a great choice to get the excitement going fast. The only negative was how difficult it was to tear myself away, I wanted to go on for ages longer. For that, it loses a tiny half point, but for an awesome 20mins I’m happy to give it 4.5 out of 5. 

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Digital Salad – lifeasadigitalsalad.wordpress.com

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One thought on “TMGR [11]: Mount & Blade Warband Multiplayer

  1. i60 Features May 31, 2016 / 5:06 pm

    Hey Digital Salad,

    Nice move picking the busiest server. I always have so much lag when I’m gaming online. Anyways, will give Mount & Blade a try soon.

    Like the big images by the way. Please continue to include them.

    Thanks,
    Dennis

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